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Mateus Mesquita

Hello! I'm Mateus Mesquita, a Brazilian game developer, programmer, mentor, and creator.

For more than 10 years, I have been building games, tools, and software professionally across studios of different sizes.

Throughout my career, I have worked with companies including YallaPlay (Remote), Aspyr (Remote), Epic Games (Remote), Ubisoft (Kyiv), Wargaming (Minsk), Digital Extremes (Remote), Miniclip (Lisbon), Firehorse (São Paulo), and others.

Some of the titles I have contributed to includeTomb Raider, Fortnite, Skull and Bones, Far Cry 6, World of Tanks - Blitz, Warframe, PacMan.io, 8 Ball Pool, The Banner Saga, Killers and Thieves, and more.

Mentorship & Community

Alongside my professional work, I actively contribute to the game development community.

I'm currently an Industry Specialist Mentor at Playbor, where I share my experience in game development, focusing on performance, scalability, and technical architecture.

My goal as a mentor is to support the growth of new talents and help strengthen the Brazilian game development ecosystem through practical, production-oriented knowledge.

Indie & Retro Programming

Outside of commercial development, I enjoy creating smaller experimental projects and exploring retro platforms.

I co-created The Mistral Report for MS-DOS (🥇 at Retro Zaragoza 2018), and also created El Jamon Volador for the Nintendo Game Boy.

I have also made several small, but complete, games and released them at mateusdigital.itch.io.

Talks & Media

I also participate in talks, podcasts, livestreams, and discussions about game development, software engineering, career development, and the games industry.



It's nice to see you here!
I hope that you enjoy ;D