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Mateus Mesquita
Hello! I'm Mateus Mesquita, a Brazilian game developer, programmer, mentor, and creator.
For more than 10 years, I have been building games, tools, and software professionally across studios of different sizes.
Throughout my career, I have worked with companies including YallaPlay (Remote), Aspyr (Remote), Epic Games (Remote), Ubisoft (Kyiv), Wargaming (Minsk), Digital Extremes (Remote), Miniclip (Lisbon), Firehorse (São Paulo), and others.
Some of the titles I have contributed to includeTomb Raider, Fortnite, Skull and Bones, Far Cry 6, World of Tanks - Blitz, Warframe, PacMan.io, 8 Ball Pool, The Banner Saga, Killers and Thieves, and more.
Mentorship & Community
Alongside my professional work, I actively contribute to the game development community.
I'm currently an Industry Specialist Mentor at Playbor, where I share my experience in game development, focusing on performance, scalability, and technical architecture.
My goal as a mentor is to support the growth of new talents and help strengthen the Brazilian game development ecosystem through practical, production-oriented knowledge.
Indie & Retro Programming
Outside of commercial development, I enjoy creating smaller experimental projects and exploring retro platforms.
I co-created The Mistral Report for MS-DOS (🥇 at Retro Zaragoza 2018), and also created El Jamon Volador for the Nintendo Game Boy.
I have also made several small, but complete, games and released them at mateusdigital.itch.io.
Talks & Media
I also participate in talks, podcasts, livestreams, and discussions about game development, software engineering, career development, and the games industry.
- JornadaCast #70 Mateus Mesquita(Youtube)
- CTRL ALT - Tudo Sobre Unreal Engine #1(Youtube)
- CTRL ALT - Tudo Sobre Unreal Engine #2(Youtube)
- GDTK - Bate Papo Game Dev(Youtube)
- Carreiras Sem Fronteiras #86 - Desenvolvedor de Jogos em Minsk, Belarus(Podcast)
It's nice to see you here!
I hope that you enjoy ;D