Skull & Bones

In 2020, I joined Ubisoft Kyiv as a Senior Programmer working on Skull and Bones. I was part of the core team implementing accessibility (A11Y) features - focusing on Text-to-Speech and Speech-to-Text to ensure CVAA compliance and make the game accessible to everyone.

I collaborated with a multi-studio team across Kyiv, Odessa, Berlin, and Belgrade. I co-designed the A11Y Menu Components System and worked extensively with Ubisoft's Anvil engine (the same one that powers Assassin's Creed) and Phoenix UI (from Rainbow Six).

General Info

Role
Senior Programmer
Tech
C++, Anvil, Perforce, A11Y
Year
2020
Platforms
  • PC
  • XBOX
  • PLAYSTATION